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One-hour Ancient and Medieval Skirmish Wargames (Paperback)

Fast-play, Dice-less Rules for the Age of Swords and Sandals

Military > By Century Military > Reference World History

By John Lambshead
Imprint: Pen & Sword Military
Pages: 120
Illustrations: 10 mono illustrations
ISBN: 9781036110246
Published: 30th August 2024


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John Lambshead’s highly popular One-hour Skirmish Wargames was designed for fights in the gunpowder era but now he is transporting the action back to the age of swords and sandals, of legionaries, hoplites and war elephants. These stand-alone rules (you don’t need the first book) follow the same principles that made the original popular: streamlined game mechanics that are quick to learn and fast to play, allowing the players to concentrate on making tactical decisions and having fun rather than constantly having to look up and decipher over-complicated rules. Card-driven like the original, no dice are required. Although deceptively simple, the rules capture plenty of period flavour and allow for everything from slingers to chariots and stampeding elephants. There are sample force lists, a points system for building any force across this whole period and a couple of sample scenarios. The author explains his design choices and the logic behind the rules to make it easier for players to tweak them to suit their tastes and their specific armies or sub-period. He describes them as a toolkit, not a set of hard-and-fast tournament rules, and adaptation and customization of the rules is encouraged. Fast and furious fun is the order of the day.

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About John Lambshead

Dr John Lambshead designed the award-winning computer game, Frederick Forsythe’s Fourth Protocol, which was the first icon-driven game, was editor of Games & Puzzles and Wargames News, and has written a number of wargaming rules and game supplements for Games Workshop, Warlord Games and Osprey. He was co-author, with Rick Priestley, of Tabletop Wargames, A Designer and Writer’s Handbook (2016) and author of the highly successful One-hour Skirmish Wargames (2018), both published by Pen & Sword Books. When not designing games, he writes popular science and historical articles and books and has written SF&F novels and short stories for Bane Books and other publishers. He lives in Rainham, Kent.

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One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available sets of rules require several hours to set up and play to a conclusion; some can easily swallow up a whole day or weekend. For many gamers this means that their lavishly prepared miniature armies rarely get used at all. Apart from time, the other consideration is space, which further constrains the opportunities for a game. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both these problems. Now it is practical to play a game in around an hour on a normal…

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