One-hour Skirmish Wargames (ePub)
Fast-play Dice-less Rules for Small-unit Actions from Napoleonics to Sci-Fi
Wargaming P&S History Military
Imprint: Pen & Sword Military
File Size: 1.5 MB (.epub)
Illustrations: 30
ISBN: 9781526700063
eBook Released: 7th November 2018
Other formats available | Price |
---|---|
One-hour Skirmish Wargames Paperback Add to Basket | £12.99 |
One-hour Skirmish Wargames Kindle (3.2 MB) Add to Basket | £4.99 |
Many wargamers enjoy the challenge of skirmish games where, instead of the strategy of vast armies portrayed by traditional wargames, the focus is on the tactics of a small unit. However, skirmish rules are often so complex that it can take hours of rolling dice, consulting tables and recording data to recreate what would in reality be a fast and furious firefight lasting just minutes. Now these new rules make it possible to recapture the speed and intensity of these actions where every man, and every second, counts. The basic rules are supported by sections which give special rules and scenarios to capture the flavour of a range of different periods, from Napoleonic to Modern Warfare and beyond with Sci-Fi. From the 95th Rifles scouting for Wellington, Western gunfights and WWI trench raids, through WW2 parachute assaults or Special Forces strikes in Afghanistan, or even Space Marines storming a space station, Squad Firefights elegantly simple system allows you to focus on proper tactical decisions rather than rolling buckets of dice or calculating masses of modifiers.
The basic rules are supported by sections which give special rules and scenarios to capture the flavour of a range of different periods, from Napoleonic to Modern Warfare and beyond with Sci-Fi. From the 95th Rifles scouting for Wellington, Western gunfights and WWI trench raids, through WW2 parachute assaults or Special Forces strikes in Afghanistan, or even Space Marines storming a space station, Squad Firefights elegantly simple system allows you to focus on proper tactical decisions rather than rolling buckets of dice or calculating masses of modifiers.
Wargame News and Terrain
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Do yourself a favour and give it a go! With a little preparation time (I would suggest coming up with your own era-appropriate quick-play sheet beforehand, maybe you can use the handy notes section at the back of the book?) you can be playing your favourite skirmish battles of the last 200 years... In about an hour!
Emotionally 14, David Mustill
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I can recommend the One Hour Skirmish rules for players who want a quick game with more emphasis on action and drama.
Miniature Wargaming
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A small rules Manual that promises, although the final word will have only those users who try and get really feel comfortable with them.
Miniaturas JM
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Wargame News and Terrain, July 26th 2018
About John Lambshead
John Lambshead is a retired research scientist in biology with a lifelong passion for history. He is also a keen wargamer, games developer (both computer and tabletop gaming) and author of several science-fiction novels. He is the co-author, with Rick Priestley, of Tabletop Wargames: A Designers’ and Writers’ Handbook , and author of One-hour Skirmish Wargames, both published by Pen & Sword. He lives in Rainham, Kent.